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You should not let the title ‘video game tester’ fool you into thinking that this is not a job but the chance to be paid to do what you love the most. While it is true that video game testers have a lot of fun playing the games that they fell in love with at a young age, it is also a very serious job.
Gaming companies use video game testers to ensure that the products they are about to release into the market have no issues. A video game riddled with bugs and errors will definitely put people off. As such, the job of being a video game tester, also known as a quality assurance tester, is very important and comes with a host of responsibilities. The good news is that the job also comes with many benefits that you can enjoy while playing your favorite video games.
Some of the responsibilities of a video game tester include:
1) Finding bugs and errors in the game
This is one of the primary responsibilities of being a video game tester. You need to play the game over and over again (and in different combinations) so as to ensure that there are no bugs that will interfere with the functionality of the game. There are databases and protocols put in place by the gaming company to ensure that you will be able to report any discovered bugs to the game developers.
You will often find that the company will evaluate your performance based on the number of bugs that you will be able to spot. It is not enough to find the bugs in the software. You also have to be able to reproduce the bug several times, so as to show that it is of sufficient concern to be looked at. When a gaming company is developing a game, it is usually on a tight schedule. This means that it will only consider serious bugs that will disrupt the progress of the game and ruin the experience for users.
2) Testing the limitations of the game
As a video game tester, you will also be tasked with the responsibility of finding out the craziest and strangest things that users will be capable of doing with the game in question. Some players might want to go to the farthest point on the map in the game. Others might want to create the largest possible army in the game. It is your role to find out if the game can handle the stress of such anomalies. If it cannot, then you should quickly make your report to the game developers.
3) You have the responsibility of making the sure that the game can be beaten
It is also important to find out whether the game can be beaten or not. Releasing an unbeatable game into the market will only frustrate interested gamers. They only want to be challenged hard enough that they have to exert themselves a lot to win. However, they still want to win in the end. It is your role to find out if this can actually happen.
Some of the benefits that you stand to enjoy as a video game tester include being able to play games that have not yet been released. You also get the chance to have a comprehensive list of cheat codes for a particular game. The biggest benefit is that you will be paid for something that you are very comfortable with and happy doing.
Santiago de Cuba you are a broker in the city of Santiago, the second largest city of Cuba. Your goal is to make profit by making deals with the locals and visiting (or even buying) buildings in order to gather goods and load them to the ships arriving in the city’s port. Available goods are: sugar cane (white) citrus fruit (orange), tobacco (green), rum (red), cigars (black) and wood. On the game board there are 12 building tiles, which are always shuffled when setting up the game and then placed on the appropriate boxes in the outskirts of the city. There are also 9 Cubans who will help you out and are also shuffled and distributed randomly on the 9 boxes in the center of the game board. A street runs in front of the Cubans in a loop. A car, used by all players, will travel through this street and its 10 stops (stars), one for each of the Cubans and a stop at the port (yellow star).
There are 7 ships that will reach the city’s port one after the other and for each one, the type and quantity of goods it accepts to carry are determined by rolling 5 colored dice and choosing 4 of them to place on the ship. The color of the dice indicates the type of good and the number, the quantity required. There is a value marker on the board in front of the ship, indicating the amount of victory points you receive for each good delivered to the ship (2,3 or 4 victory points). This marker is initially set to 2 and for each time the car passes from the port (yellow star) without stopping there the marker is moved one flag to the right. However if the marker moves from the value 4 to the checkered flag, the ship leaves immediately even if it’s not full. Once a ship has all items loaded, it leaves the port and another one arrives.
At the beginning of the game, buildings and Cubans tiles are shuffled and placed on the board, each player chooses a color and the first player is decided. Each player is dealt 3 coins (pesos), 2 victory points and one sugar cane, one citrus fruit and one tobacco. All goods and money are hidden behind special player screens. The car is placed at the port and the first ship arrives. The player to the right of the first player rolls the five dice to determine the ships cargo. Each round a player must use the car to go to a location moving clockwise by moving as many “star” spaces they like. Only the first step to a new place is free. For every space beyond the first one, the player must pay 1 peso. By stopping in front of a Cuban, you usually get goods, money or victory points.
Then you immediately visit one of the buildings of the color indicated by the flower icon on the Cuban’s tile. In buildings, players do certain actions that help them advance in the game such as exchange different types of goods, get victory points or load goods to the ship. By stopping on the yellow star (last stop in the loop, port) players trigger a delivery round, during which all players can deliver goods to the ship. Players get victory points (the exact number is indicated by the value marker mentioned earlier) for loading the ship. Wood can always be loaded to the ship instead of any one other good but players receive only one victory point for each wood loaded. The game ends when all 7 ships leave the port. At that point any remaining goods are converted to victory points (1 vp for every 3 goods) and victory points are counted. The player with the most victory points, is the winner.
Upon opening the box, I was impressed with the beautiful artwork of the game board and tiles. Setup was pretty easy, following the well-written rulebook. Tiles shuffled and placed, colors chosen and here we go. The game flows smooth and turns are pretty quick as there are only 2 actions that must be made each round and choices are quite straight forward. Usually you don’t want to move many spaces forward with the car as this will cost a lot of money and then there is the choice of the building to visit that will depend on the specific needs of the player or may be a strategic choice as well. An interesting aspect is that players’ goods and coins are hidden behind screens, so one must be alert and try to remember what goods the other players have gathered. That is a big part of the game’s strategy. The game has great immersion due to excellent artwork and game mechanics. It all feels so much like Cuba! It also has much replayability due to the shuffling of tiles at game setup.